Thursday, 2 May 2013

Preface: A chapter-sized plothole


Preface:

Glancing at the initial pages we discover that the book is copyrighted to David and Leigh Eddings, who assert their right to be acknowledged as the authors. Fair enough. They also specify that no part of the publication may be reproduced on the interwebs, so unfortunately there will be no quotes or excerpts for the entire review L.

We also uncover that there is no listed editor. While this isn’t actually that unusual, I suspect that no-one actually went through and checked this book out. From a publisher’s point of view this does actually make some sense, as hiring someone to go through a book and check for plotholes is expensive, there were two people working on this already, and they had already produced a lot of books in this genre that had a solid fan base. There was no reason to expect this one to be any different.

Now we begin. The preface is framed as an in-universe work written after the events of the series. This would be entirely fine, but… well, the reason it doesn’t make sense is a spoiler but suffice to say that later events make this highly improbable. To be entirely fair, it’s probable that David and Leigh didn’t know exactly what was going to happen four books from now and thus didn’t realize their mistake. In fact, it’s a minor nitpick that’s only a plothole if you’ve already read the entire series… but it’s the fricking annotation to the word ‘Preface’, before the story has technically begun! It takes a special type of fail to have the (probably unnecessary) annotation to  the first word in your book open up a plothole which, at the end of all this, you will see is massive.

Anyway, now we get some exposition on the general background of the setting. Condensed, it’s that most of our story will be taking place on the continent of Dhrall, where we have eight gods who take 25 thousand year shifts to watch over the place in groups of four. Oh, and the land and sea are sentient beings. We also find out that in spite of no less than eight gods and two sentient forces hanging out we still get evolution, which is all well and good. The style of writing drags a bit… well, to the point that by the time you’ve learned this much we’re on page 3, but it does fit with the framing device so that’s forgivable.

Now we are introduced to the antagonist, which is known as That-Called-the-Vlagh. However, for this review I’m going to refer to it as Vlagh from now on. Basically, Vlagh is the hive-queen of an army of zerg-style minions, primarily derived from stinging insects and snakes. It has some form of genetic engineering ability that allows it to customize its offspring in a way that is never really explained. Its goal is to… yup, you guessed it, it wants to take over the world (Of Course!). To be fair, it actually has a decent reason for wanting to do this, namely to get more food and thus be able to have more children/servants, which in turn expands its hive mind. All well and good.

Finally, we get our plot device: the dreamers. Basically, these guys are kids that are walking Deus Ex Machina. I do not like them, primarily because only one ever gets any form of characterization at all and she basically becomes yet another of D.E.’s child goddesses, which are a pet peeve of mine. However, I can understand the appeal to an author of having a preexisting ‘get-out-of-jail-free’ card for when a series of events have served their purpose and you just want to move on with the story. Lazy writing? Maybe, but if it gets the story moving instead of letting it get bogged down then it’s a forgivable flaw. Oh, and they can tell the future in inconsistent and illogical ways, and get new powers as the plot demands.

And it’s over. It dragged, but otherwise it set up the plot and introduced the setting well enough. Tune in next week for chapter 1.

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